Having been a professional 2D/3D Generalist since 2010, I’ve had the opportunity to expand my skillset beyond anything I could have imagined when I first got into this industry. I have been an Animator, Texture/Lighting Artist, Modeler, Compositor, Designer, Motion Graphics Artist, Unity Developer, Creative Director, as well as a coder for creating tools and assets for unique or specific problems. I have had the privilege of working on projects for broadcast, websites, the North American International Auto Show, social media, interactive smartphone apps, informative breakdowns, graphic packages for other artists, and numerous others.

I love coming up with new ideas and the creative process as a whole, and always accept a challenge, especially if it gives me the opportunity to further myself. I’m a strong advocate for collaboration and constructive feedback, as I believe that’s how you achieve your best creative work. I enjoy working with others that are also passionate about their work and welcome the chance to learn and grow from one another.

While not working, I love diving into new tech or creating something I’ve never tried before, such as a vibrant aquascape with a custom lighting setup that I programmed to mimic the tropical plants natural environment, or going down the rabbit hole of A.I. and exploring ways that I can use it to assist me as an artist. I’m also the proud father of two young girls, and enjoy a good fashion show or craft night.

Software of choice: Maya, VRay, After Effects, Photoshop, Illustrator, Affinity Designer, and KeyShot. (OS: Windows)

If you would like to talk, please contact me at: Mouhot.Nicholas@gmail.com